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Desmume 0.9 11
Desmume 0.9 11












desmume 0.9 11
  1. #DESMUME 0.9 11 MOVIE#
  2. #DESMUME 0.9 11 WINDOWS#

Note: windows xp and x86 support is dropped for official builds.

#DESMUME 0.9 11 MOVIE#

Also fix a bug in the Cocoa port with copying the troubleshooting info to the Clipboard.īug: numerous host compatibility and accuracy improvements to OpenGL renderer, tho off-by-1 sampling bugs will remain.īug: fixes to 'edge marking', shadows, box tests, maths & depths precision, and some other rarer 3d rendering usecasesīug: fixes to cheat database game identificationīug: fix interpolation at SPU loop points, emulation of SPU half/byte size registers & othersīug: backlight emulation added (for fade effects)īug: other small ongoing fixes to 2d rendering and GPU memory mapsīug: emulate slot-1 read timings, probably for AP-related purposesīug: general improvement to hardware component power-off state handling, especially 3d engineīug: fix virtual fat (homebrew) building in environment with symlinksīug: fix some rarely-bugged CPU instructionsīug: fix loading gzipped files and some newer rarsīug: fix inconsistencies and omissions in command-line processingīug: extensive improvement to wifi emulation, though wifi is still not supported.īug: firmware file settings/management now behaves more or less sensibly as advertisedīug: fix movie (dsm) being bitrotted and failing to sync settings or manage sram properlyĮnh: movie (dsm) add record from state featureĮnh: high-resolution 3d rendering, from 1x-16x the native resolution of 256x192 pixelsĮnh: texture upscaling for 3d rendering, from 1x-4x the native texture sizeĮnh: texture smoothing option for OpenGL rendererĮnh: user-selectable internal GPU bpp 15/18/24 to change from accuracy to attractivenessĮnh: game-specific hacks library finally implemented internally, user-selectable.Įnh: game-specific hack for popular games that randomly corrupt their sprites when going in and out of doorsĮnh: officially supported arm and arm64 jits and overall improvements on arm hostsĮnh: emulator now makes "(backups)" states on every loadstate, for in case you hit loadstate on accidentĮnh: User-selectable MSAA level for OpenGL renderer.Įnh: "interface" for dll/so control of a desmume coreĮnh: optimizations, cpu arch-specific, and otherwise, to all 3d and 2d rendering, ranging from SSE to AVX2Įnh: lua - Add raw joystick API and setlayermask API (windows only)Įnh: lua - Add gamecode APU for game-specific hacks in scripts and 'freelook' script functionalityĮnh: add options to emulate game cards more badly, to trip AP on purposeĮnh: fix some save type / slot type autodetections and save memory import codepathsĮnh: add fake impossible debug AR code to select CPU: DFFFFFFF 77777777/99999999Įnh: add -rtc-day and -rtc-hour to specify an offset from host RTCĮnh: upgrade and add some upscalers, hq3x, 6xBRZ, etc.Įnh: add "interface" frontend for use via dll/so Also, the Cocoa frontend sees continued radical enhancements and while the Windows frontend sees some new incremental enhancements.

desmume 0.9 11

Try the new "GPU Scaling Factor" feature to increase the 3D resolution beyond the native resolution of 256x192 pixels. In this version we have added support for high-resolution 3D rendering.














Desmume 0.9 11